Individual Rules of Play
In This Section
Event Rules and Stipulations
Basketball
North Cache Basketball Intramurals
1. Intramural basketball at North Cache will be played 3-on-3 on a half court.
2. Games will be played to a max of 21 points. The team with the most points in the time wins the game and will advance to the next round.
Rules/Gameplay
1. Each team must have 3 players to play. Subs are allowed if they are not from another team in the tournament.
2. The boundaries of the court are the normal basketball boundaries, with the half court line completing the boundaries.
3. Normal basketball rules apply. The ball must be dribbled when moving. If you dribble and then stop dribbling, you cannot start dribbling again. To move with the ball, you have to dribble. If you stop dribbling, one foot has to stay planted on the ground, but as long as you do not lift this foot up, you can pivot.
4. Games will be played to 21 points. Normal basketball scoring applies. Shots made within the three-point line will be worth 2 points and shots at or behind the three-point range will be worth 3 points.
5. One player from each team will play a round of rock paper scissors. The winning team will get the ball first.
6. If someone is fouled, the ball turns over to the opposite team, where they start from the top of the court. Fouls will be determined by the referee.
7. After each point or turnover from a foul, the ball must be "checked." This is done by the team who has possession of the ball passing to someone on the other team, and that person bouncing it back. At that point, the ball is in play.
8. Players are expected to have good sportsmanship. This includes, but is not limited to, being respectful and kind, no trash talking, no foul language, no picking fights, playing clean, following the rules, and having a good attitude.
9. Mrs. Nash will referee the games. Her call is final. Mrs. Nash reserves the right to disqualify any team or players for cheating or major rules violations.
If at any point the ball touches the ceiling, the team is disqualified.
Checkers
How to set up the Board
Choose who will go first. If this isn't your first match, typically the person who won the last game is the one to go first. A chessboard comes with two different colors of checkers — often a combination of red, black or white. The player who goes first will take the dark-colored checkers (red in this illustration), and the other player will take the remaining color (white).
Players sit at opposite ends of the board. The board is made of alternating light and dark squares. Place your checkers in the dark spaces so there is an empty light square in the right corner for each player. There should be three rows of four checkers each, placed only in dark squares.
Moves to Keep in Mind
There are three important checker movement rules:
- Checkers can only move diagonally on dark squares.
- At the start of the game, checkers can only move forward, meaning toward the opposite player’s side.
- Checkers may move up and down when they become “kings” by reaching the last row of the opposite side.
Move your checker forward diagonally, always staying on the dark squares. You are only allowed to move one checker per turn, moving one space at a time unless jumping. After the first player takes their turn, the next player goes, also moving their checker forward diagonally.
Remove your opponent’s checkers from the board by jumping them if your checker is diagonal to your opponent’s and there is an empty dark space to hop to. Jump the checker by moving your piece straight over theirs and landing on the empty dark space.
Chess
General Chess Rules
- White is always first to move and players take turns alternately moving one piece at a time. Movement is required. Each type of piece has its own method of movement. A piece may be moved to another position or may capture an opponent´s piece, replacing on its square (en passant being the only exception). With the exception of the knight, a piece may not move over or through any of the other pieces.
Stalemate
- If a player´s turn is to move, he is not in check but has no legal moves, this situation is called “Stalemate” and it ends the game in a draw.
Check
- When a king is threatened with capture (but can protect himself or escape), it´s called check. If a king is in check, then the player must make a move that eliminates the threat of capture and cannot leave the king in check.
Checkmate
- Checkmate happens when a king is placed in check and there is no legal move to escape. Checkmate ends the game and the side whose king was checkmated loses.
Initial Setup
- The chessboard is made up of eight rows and eight columns for a total of 64 squares of alternating colors. Each square of the chessboard is identified with a unique pair of a letter and a number. The vertical files are labeled a through h, from White´s left (i.e. the queenside) to White´s right. Similarly, the horizontal ranks are numbered from 1 to 8, starting from the one nearest White´s side of the board. Each square of the board, then, is uniquely identified by its file letter and rank number. In the initial position setup, the light queen is positioned on a light square and the dark queen is situated on a dark square. The order from left to right is; Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook with all pawns lining the 2nd line from the player.
Dodgeball
Games will begin once all players arrive at the court and will end when the lunch bell rings. The team with the most players left in play will advance to the next round.
Dodgeball Rules
- Teams will be made up of 10 players.
- The game will start with all balls placed in the middle of the court and players lined up behind the red lines on either side. At the signal from Mrs. Nash players may grab balls.
- Players are not allowed to cross the center line.
- Players are out when hit by a ball or a ball they have thrown is caught by an opposing player.
- Players can return to play if a teammate catches a ball.
- All throws/hits must be below the shoulders. Any player hit above the shoulders is not out, rather the player who threw the ball is out and cannot be added back into the game.
- Hitting the ceiling results in an automatic disqualification of the team.
- Mrs. Nash will referee the games. Her call is final. Mrs. Nash reserves the right to disqualify any team or players for cheating or major rules violations.
Flag Football
Games will begin once all players arrive on the field and will end when the lunch bell rings. The team with the most points will advance to the next round.
Flag Football Rules
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Each team consists of 7 players.
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Each game begins with rock, paper, scissors to see who gets the ball.
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The starting team begins on their own 5-yard line and has 4 downs to cross midfield for a first down.
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If the offense fails to advance after three tries, they have two options: they can "punt," which means they turn the ball over to the opposing team who starts its drive from its own 5-yard line, or they can go for the last down. If they still fail to cross midfield, the opposing team takes over possession from the spot of the ball.
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If the offensive team crosses midfield, they have four downs to score a touchdown (7 points).
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Any flag guarding, blocking, or tackling will result in a 5yd penalty.
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Quarterbacks have 5 seconds to hand-off or pass the ball before the defense can rush. Quarterbacks are not allowed to run the ball until after 5 seconds.
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No hand-offs are allowed inside the opposing team's 5-yard line.
Ultimate Frisbee
Ultimate Frisbee Rules
Volleyball
Volleyball Rules
Here are the fundamental, must-know rules of a volleyball game:
- Only 6 players on the floor at any given time: 3 in the front row and 3 in the back row.
- Points are made on every serve.
- Players may not hit the ball twice in succession (a block is not considered a hit).
- The ball may be played off the net during a volley and on a serve.
- A ball hitting a boundary line is in.
- A ball is out if it hits an antenna, the floor completely outside the court, any of the net or cables outside the antennae, the referee stand or pole, or the ceiling above a non-playable area.
- It is legal to contact the ball with any part of a player’s body.
- It is illegal to catch, hold or throw the ball.
- A player cannot block or attack a serve from on or inside the 10-foot line.
- After the serve, front-line players may switch positions at the net.
- Matches are made up of sets; the number depends on the level of play.
How to Play Volleyball
- A volleyball game consists of two teams of six players each, separated by a net. The six volleyball court positions are setter, middle blocker, outside hitter, opposite hitter, libero and serving specialist.
- To start, rock paper scissors to determine which team serves the ball first.
- Then the two teams will rally—or hit the ball back and forth over the net—until a fault occurs. There is a maximum of three hits per side.
- The objective is to score points by sending the ball over the net, grounding it into the opponent’s court.
Volleyball Rule Violations
Committing any of these volleyball rule violations results in a point for the opponent.
- Stepping on or across the service line when serving while making contact with the ball.
- Failure to serve the ball over the net successfully.
- Ball-handling errors and contacting the ball illegally (double touching, lifting, carrying, throwing, etc.)
- Touching the net with any part of the body while the ball is in play.
- Blocking a ball coming from the opponent’s court and contacting the ball when reaching over the net if your opponent has not used 3 contacts AND has a player there to make a play on the ball.
- Attacking a ball coming from the opponent’s court and contacting the ball when reaching over the net when the ball has not yet broken the vertical plane of the net.
- Crossing the court centerline with any part of your body, except a hand or foot. It is only considered a violation if the entire hand or entire foot crosses the court centerline.
- Serving out of rotation or out of order.
If at any point the ball touches the ceiling, the team will be disqualified.